Control wards are missing
Improve 0.7 per gameYou place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 27% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You deal 34% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
4.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Ezreal: 5 wins in 8 games (63%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.