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the Master of Shadows

Zed Jungle build & stats

Assassin D 300 games · patch 16.17
Win rate
43.3%
Pick rate
1.7%
Ban rate
17.7%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
Health Potion
Health Potion
50 g
44.4% 27 games

Build in this order

Bastionbreaker 1
Bastionbreaker
3,000 g
Lord Dominik's Regards 2
Lord Dominik's Regards
3,300 g
Endless Hunger 3
Endless Hunger
3,100 g
9,400 g
66.7% WR 18 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
68.8% 16 games

Runes

Inspiration Inspiration + Domination Domination
47.1% WR
87 games · 29% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back Cash Back
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Sudden Impact Sudden Impact
Treasure Hunter Treasure Hunter
Shards AF AF HP

Summoner spells

Flash Smite 43.5% 299 games

Max order

Razor Shuriken Q Shadow Slash E Living Shadow W 45.6% 68 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Zed

Generated from this patch's numbers

  • Zed wins 43.3% of games as Jungle on patch 16.17 (300 games).
  • Most common core: Endless Hunger → Bastionbreaker → Lord Dominik's Regards — 67% win rate over 18 games.
  • Take First Strike as keystone: picked in 80% of games with a 44% win rate.
  • Best matchup: Hecarim (55% over 11 games). Hardest: Graves (30% over 10 games) — consider a ban or a different pick when you see it.
  • Zed scales: 44% win rate after 35 minutes versus 33% before 25. Farm safely early and never surrender.
  • Banned in 18% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Voltaic Cyclosword 1
Voltaic Cyclosword
Bastionbreaker 2
Bastionbreaker
Lord Dominik's Regards 3
Lord Dominik's Regards
75.0% WR
4 games · 1% pick
Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Bastionbreaker 3
Bastionbreaker
25.0% WR
4 games · 1% pick
Voltaic Cyclosword 1
Voltaic Cyclosword
Bastionbreaker 2
Bastionbreaker
Edge of Night 3
Edge of Night
25.0% WR
4 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
37.8% WR
37 games · 12% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
44.4% WR
27 games · 9% pick
Gustwalker Hatchling
Gustwalker Hatchling
71.4% WR
7 games · 2% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
42.8% WR
194 games · 65% pick
Gluttonous Greaves
Gluttonous Greaves
52.2% WR
23 games · 8% pick
Mercury's Treads
Mercury's Treads
68.8% WR
16 games · 5% pick

Legendary items by win rate

ItemWin ratePick
70.8% 16% (48)
56.1% 27% (82)
55.7% 20% (61)
54.1% 12% (37)
50.5% 30% (91)
50.0% 28% (84)
50.0% 11% (34)
50.0% 7% (20)
49.0% 32% (96)
42.6% 88% (265)
41.2% 57% (170)
38.9% 12% (36)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Domination Domination
47.1% WR
87 games · 29% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back Cash Back
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Sudden Impact Sudden Impact
Treasure Hunter Treasure Hunter
Shards AF AF HP
Inspiration Inspiration + Domination Domination
42.9% WR
21 games · 7% pick
First Strike Cash Back Triple Tonic Cosmic Insight Sudden Impact Treasure Hunter
Inspiration Inspiration + Domination Domination
38.5% WR
13 games · 4% pick
First Strike Cash Back Triple Tonic Cosmic Insight Sudden Impact Ultimate Hunter

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 43.5%80% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 40.0%13% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 42.1%6% pick

Summoner spells

  • Flash Smite Flash + Smite 43.5%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Razor Shuriken Q Shadow Slash E Living Shadow W 45.6%68 games

Most common first three levels: Q → E → W (49%), E → Q → W (40%), Q → E → Q (20%).

  • PContempt for the Weak

    Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

  • QRazor Shuriken

    Zed and his shadows throw their shurikens.Each shuriken deals damage to every enemy hit.

  • WLiving Shadow

    Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reac...

  • EShadow Slash

    Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

  • RDeath Mark

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.