Zed Mid build & stats
- Win rate
- 49.4%
- Pick rate
- 6.7%
- Ban rate
- 17.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Zed
Generated from this patch's numbers
- Zed wins 49.4% of games as Mid on patch 16.17 (1,203 games).
- Most common core: Voltaic Cyclosword → Bastionbreaker → Lord Dominik's Regards — 54% win rate over 26 games.
- Take First Strike as keystone: picked in 75% of games with a 51% win rate.
- Best matchup: Talon (85% over 13 games). Hardest: Azir (22% over 9 games) — consider a ban or a different pick when you see it.
- Banned in 18% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 62.7% | 24% (292) | |
| 60.4% | 14% (169) | |
| 57.7% | 22% (260) | |
| 55.7% | 6% (70) | |
| 55.3% | 26% (311) | |
| 52.9% | 61% (730) | |
| 52.5% | 23% (276) | |
| 50.7% | 92% (1,104) | |
| 48.1% | 2% (27) | |
| 47.5% | 22% (263) | |
| 45.5% | 3% (33) | |
| 43.7% | 18% (213) |
Runes
Most played full pages and keystone win rates
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Keystones
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
51.3%75% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
43.8%16% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
43.4%8% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
33.3%0% pick
Summoner spells
-
Flash + Ignite
49.5%71% pick
-
Flash + Teleport
49.8%24% pick
-
Exhaust + Teleport
40.0%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (48%), Q → E → W (56%).
-
PContempt for the WeakZed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.
-
QRazor ShurikenZed and his shadows throw their shurikens.Each shuriken deals damage to every enemy hit.
-
WLiving ShadowPassive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reac...
-
EShadow SlashZed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
-
RDeath MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.