Zac Mid build & stats
- Win rate
- 47.2%
- Pick rate
- 0.2%
- Ban rate
- 0.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Zac
Generated from this patch's numbers
- Zac wins 47.2% of games as Mid on patch 16.17 (36 games).
- Take Conqueror as keystone: picked in 67% of games with a 33% win rate.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 83.3% | 17% (6) | |
| 80.0% | 14% (5) | |
| 66.7% | 8% (3) | |
| 50.0% | 56% (20) | |
| 50.0% | 17% (6) | |
| 45.5% | 31% (11) | |
| 44.4% | 25% (9) | |
| 40.0% | 14% (5) | |
| 25.0% | 11% (4) | |
| 25.0% | 11% (4) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
33.3%67% pick
-
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
66.7%17% pick
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
80.0%14% pick
Summoner spells
-
Flash + Ignite
45.5%92% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (57%), Q → W → E (0%).
-
PCell DivisionEach time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, h...
-
QStretching StrikesZac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
-
WUnstable MatterZac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
-
EElastic SlingshotZac attaches his arms to the ground and stretches back, launching himself forward.
-
RLet's Bounce!Zac bounces four times, knocking up enemies hit and slowing them.