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the Starry-Eyed Songstress

Seraphine Top build & stats

SupportMage – 7 games · patch 16.18
Win rate
14.3%
Pick rate
0.0%
Ban rate
11.9%
Division
All divisions

Tips for Seraphine

Generated from this patch's numbers

  • Take Arcane Comet as keystone: picked in 86% of games with a 17% win rate.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
25.0% WR
4 games · 57% pick
Sorcerer's Shoes
Sorcerer's Shoes
0.0% WR
3 games · 43% pick

Legendary items by win rate

ItemWin ratePick
33.3% 43% (3)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
0.0% WR
2 games · 29% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 16.7%86% pick

Summoner spells

  • Flash Teleport Flash + Teleport 25.0%57% pick

Abilities & skill order

  • PStage Presence

    Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

  • QHigh Note

    Seraphine deals damage in an area.

  • WSurround Sound

    Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

  • EBeat Drop

    Seraphine deals damage and impairs the movement of enemies in a line.

  • REncore

    Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.