Quinn Jungle build & stats
- Win rate
- 47.9%
- Pick rate
- 1.0%
- Ban rate
- 0.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Quinn
Generated from this patch's numbers
- Quinn wins 47.9% of games as Jungle on patch 16.17 (349 games).
- Most common core: Hubris → The Collector → Lord Dominik's Regards — 22% win rate over 9 games.
- Take Electrocute as keystone: picked in 36% of games with a 52% win rate.
- Best matchup: Shaco (75% over 12 games). Hardest: Sylas (0% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 64.7% | 5% (17) | |
| 57.1% | 4% (14) | |
| 55.3% | 35% (123) | |
| 55.2% | 38% (134) | |
| 54.5% | 13% (44) | |
| 53.3% | 4% (15) | |
| 51.3% | 55% (193) | |
| 50.3% | 54% (189) | |
| 48.7% | 11% (39) | |
| 48.1% | 39% (135) | |
| 47.1% | 59% (206) | |
| 35.7% | 4% (14) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
52.4%36% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
44.3%33% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
56.8%13% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
36.0%7% pick
Summoner spells
-
Flash + Smite
47.7%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (33%), E → Q → W (0%).
-
PHarrierValor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
-
QBlinding AssaultQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
-
WHeightened SensesPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
-
EVaultQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the ta...
-
RBehind Enemy LinesQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.