Mel ADC build & stats
- Win rate
- 47.2%
- Pick rate
- 1.4%
- Ban rate
- 13.7%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Mel
Generated from this patch's numbers
- Mel wins 47.2% of games as ADC on patch 16.17 (597 games).
- Most common core: Luden's Echo → Shadowflame → Rabadon's Deathcap — 45% win rate over 20 games.
- Take Arcane Comet as keystone: picked in 82% of games with a 47% win rate.
- Best matchup: Xayah (88% over 8 games). Hardest: Ziggs (22% over 9 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 60.0% | 1% (5) | |
| 52.1% | 16% (96) | |
| 47.9% | 8% (48) | |
| 47.8% | 26% (157) | |
| 47.6% | 28% (166) | |
| 47.5% | 17% (101) | |
| 46.2% | 2% (13) | |
| 45.5% | 2% (11) | |
| 44.4% | 2% (9) | |
| 40.8% | 12% (71) | |
| 37.8% | 6% (37) | |
| 16.7% | 1% (6) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability hurls a damaging comet at their location.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
44.5%35% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
52.4%4% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
50.0%1% pick
Summoner spells
-
Flash + Teleport
47.5%34% pick
-
Flash + Barrier
26.7%3% pick
-
Flash + Ghost
45.5%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (43%), Q → W → E (43%), E → Q → W (60%).
-
PSearing BrillianceWhenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy...
-
QRadiant VolleyMel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
-
WRebuttalMel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
-
ESolar SnareMel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
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RGolden EclipseMel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.