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the Enlightened One

Karma Support build & stats

MageSupport C 1,040 games · patch 16.16
Win rate
48.5%
Pick rate
8.1%
Ban rate
1.9%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
52.0% 248 games

Build in this order

Echoes of Helia 1
Echoes of Helia
2,200 g
Moonstone Renewer 2
Moonstone Renewer
2,200 g
Redemption 3
Redemption
2,300 g
6,700 g
25.0% WR 8 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 g
58.8% 17 games

Runes

Sorcery Sorcery + Inspiration Inspiration
54.8% WR
42 games · 4% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Nimbus Cloak Nimbus Cloak
Celerity Celerity
Scorch Scorch
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AF AF HP

Summoner spells

Flash Heal 48.8% 969 games

Max order

Inner Flame Q Inspire E Focused Resolve W 67.7% 31 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Karma

Generated from this patch's numbers

  • Karma wins 48.5% of games as Support on patch 16.16 (1,040 games).
  • Most common core: Echoes of Helia → Moonstone Renewer → Redemption — 25% win rate over 8 games.
  • Take Summon Aery as keystone: picked in 56% of games with a 48% win rate.
  • Best matchup: Morgana (83% over 12 games). Hardest: Shen (31% over 13 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Echoes of Helia 1
Echoes of Helia
Moonstone Renewer 2
Moonstone Renewer
Redemption 3
Redemption
25.0% WR
8 games · 1% pick
Echoes of Helia 1
Echoes of Helia
Moonstone Renewer 2
Moonstone Renewer
Mikael's Blessing 3
Mikael's Blessing
57.1% WR
7 games · 1% pick
Echoes of Helia 1
Echoes of Helia
Moonstone Renewer 2
Moonstone Renewer
Staff of Flowing Water 3
Staff of Flowing Water
33.3% WR
3 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
52.0% WR
248 games · 24% pick
Health Potion
Health Potion
Health Potion
Health Potion
Control Ward
Control Ward
0.0% WR
2 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
49.5% WR
940 games · 90% pick
Plated Steelcaps
Plated Steelcaps
58.8% WR
17 games · 2% pick
Boots of Swiftness
Boots of Swiftness
45.5% WR
11 games · 1% pick

Legendary items by win rate

ItemWin ratePick
66.7% 1% (9)
63.6% 5% (55)
61.2% 5% (49)
60.0% 1% (15)
59.8% 20% (209)
56.7% 12% (127)
50.5% 59% (614)
50.0% 4% (40)
50.0% 3% (32)
49.8% 27% (285)
49.0% 61% (637)
45.5% 3% (33)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
50.3% WR
185 games · 18% pick
Summon Aery
Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band Manaflow Band
Transcendence Transcendence
Gathering Storm Gathering Storm
Font of Life Font of Life
Revitalize Revitalize
Shards AH AF HP
Sorcery Sorcery + Inspiration Inspiration
43.6% WR
55 games · 5% pick
Arcane Comet Nimbus Cloak Transcendence Scorch Magical Footwear Cosmic Insight
Sorcery Sorcery + Inspiration Inspiration
54.8% WR
42 games · 4% pick
Arcane Comet Nimbus Cloak Celerity Scorch Magical Footwear Cosmic Insight

Keystones

  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 48.3%56% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 47.7%40% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 53.6%3% pick
  • Unsealed Spellbook Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. 60.0%0% pick

Summoner spells

  • Flash Heal Flash + Heal 48.8%93% pick
  • Exhaust Flash Exhaust + Flash 41.5%4% pick
  • Flash Ignite Flash + Ignite 46.4%3% pick

Abilities & skill order

Which ability to max first, from match timelines

Inspire E Inner Flame Q Focused Resolve W 64.4%59 games
Inner Flame Q Inspire E Focused Resolve W 67.7%31 games
Inspire E Focused Resolve W Inner Flame Q 71.4%7 games

Most common first three levels: Q → E → W (53%), Q → W → E (48%), Q → E → Q (57%).

  • PGathering Fire

    Karma's damaging abilities will reduce the cooldown of Mantra.

  • QInner Flame

    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a catacl...

  • WFocused Resolve

    Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing he...

  • EInspire

    Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire t...

  • RMantra

    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.