Karma Mid build & stats
- Win rate
- 67.6%
- Pick rate
- 0.2%
- Ban rate
- 2.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Karma
Generated from this patch's numbers
- Karma wins 67.6% of games as Mid on patch 16.17 (37 games).
- Take Arcane Comet as keystone: picked in 68% of games with a 64% win rate.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 11% (4) | |
| 100.0% | 8% (3) | |
| 92.3% | 35% (13) | |
| 87.5% | 22% (8) | |
| 80.0% | 14% (5) | |
| 80.0% | 14% (5) | |
| 77.8% | 24% (9) | |
| 66.7% | 8% (3) | |
| 65.6% | 86% (32) | |
| 33.3% | 8% (3) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
64.0%68% pick
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
66.7%24% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
100.0%8% pick
Summoner spells
-
Flash + Teleport
60.0%54% pick
-
Flash + Ignite
80.0%27% pick
-
Flash + Barrier
75.0%11% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (67%), Q → W → E (0%).
-
PGathering FireKarma's damaging abilities will reduce the cooldown of Mantra.
-
QInner FlameKarma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a catacl...
-
WFocused ResolveKarma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing he...
-
EInspireKarma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire t...
-
RMantraKarma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.