Skip to content
the Outlaw

Graves Jungle build & stats

Marksman B 7,528 games · patch 16.17
Win rate
48.4%
Pick rate
8.0%
Ban rate
11.9%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 gold
Health Potion
Health Potion
50 gold
50.4% 113 games

Build in this order

Hubris 1
Hubris
2,800 gold
The Collector 2
The Collector
3,000 gold
Immortal Shieldbow 3
Immortal Shieldbow
3,000 gold
8,800 gold
76.9% WR 26 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
62.3% 77 games

Runes

Domination Domination + Precision Precision
54.2% WR
96 games · 1% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
48.5% 2,356 games

Max order

End of the Line Q Quickdraw E Smoke Screen W
53.9% 282 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Graves

Generated from this patch's numbers

  • Graves wins 48.4% of games as Jungle on patch 16.17 (7,528 games).
  • Most common core: Hubris → The Collector → Lord Dominik's Regards — 53% win rate over 166 games.
  • Take Fleet Footwork as keystone: picked in 48% of games with a 49% win rate.
  • Best matchup: Shen (88% over 8 games). Hardest: Malphite (16% over 19 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hubris 1
Hubris
The Collector 2
The Collector
Lord Dominik's Regards 3
Lord Dominik's Regards
58.3% WR
96 games · 1% pick
Hubris 1
Hubris
The Collector 2
The Collector
Mortal Reminder 3
Mortal Reminder
47.2% WR
36 games · 0% pick
Hubris 1
Hubris
The Collector 2
The Collector
Immortal Shieldbow 3
Immortal Shieldbow
76.9% WR
26 games · 0% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
48.3% WR
149 games · 2% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
50.4% WR
113 games · 2% pick
Gustwalker Hatchling
Gustwalker Hatchling
50.0% WR
38 games · 1% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.3% WR
833 games · 11% pick
Mercury's Treads
Mercury's Treads
55.9% WR
632 games · 8% pick
Gluttonous Greaves
Gluttonous Greaves
57.3% WR
143 games · 2% pick

Legendary items by win rate

ItemWin ratePick
61.9% 6% (478)
61.2% 9% (685)
60.5% 2% (119)
57.6% 4% (276)
55.6% 13% (1,012)
54.2% 2% (142)
53.7% 4% (283)
52.1% 4% (332)
50.1% 25% (1,895)
49.1% 26% (1,967)
48.6% 1% (72)
47.5% 3% (244)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
49.1% WR
460 games · 6% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Precision Precision
43.6% WR
346 games · 5% pick
Dark Harvest Sudden Impact Grisly Mementos Treasure Hunter Legend: Alacrity Triumph
Domination Domination + Precision Precision
47.0% WR
149 games · 2% pick
Dark Harvest Sudden Impact Sixth Sense Treasure Hunter Triumph Legend: Alacrity

Keystones

  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 49.6%19% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 47.1%13% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 50.0%0% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.0%0% pick

Summoner spells

  • Flash Smite Flash + Smite 48.5%31% pick
  • Ghost Smite Ghost + Smite 66.7%0% pick

Abilities & skill order

Which ability to max first, from match timelines

End of the Line Q Quickdraw E Smoke Screen W 53.9%282 games

Most common first three levels: E → Q → Q (45%), E → Q → W (51%), Q → E → W (75%).

  • PNew Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

  • QEnd of the Line

    Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

  • WSmoke Screen

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

  • EQuickdraw

    Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown...

  • RCollateral Damage

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.