Fizz Jungle build & stats
- Win rate
- 46.3%
- Pick rate
- 0.7%
- Ban rate
- 2.2%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Fizz
Generated from this patch's numbers
- Fizz wins 46.3% of games as Jungle on patch 16.17 (123 games).
- Most common core: Dusk and Dawn → Nashor's Tooth → Zhonya's Hourglass — 60% win rate over 5 games.
- Take Press the Attack as keystone: picked in 90% of games with a 46% win rate.
- Best matchup: Sylas (56% over 9 games). Hardest: Qiyana (22% over 9 games) — consider a ban or a different pick when you see it.
- Fizz scales: 60% win rate after 35 minutes versus 43% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 68.4% | 15% (19) | |
| 58.3% | 10% (12) | |
| 54.8% | 50% (62) | |
| 48.2% | 91% (112) | |
| 47.2% | 43% (53) | |
| 43.8% | 13% (16) | |
| 42.9% | 6% (7) | |
| 33.3% | 7% (9) | |
| 33.3% | 5% (6) | |
| 33.3% | 5% (6) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
45.9%90% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
44.4%7% pick
Summoner spells
-
Flash + Smite
46.2%97% pick
-
Smite + Ignite
50.0%3% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (48%), W → E → Q (38%), W → Q → W (67%).
-
PNimble FighterFizz can move through units and takes a flat amount of reduced damage from all sources
-
QUrchin StrikeFizz dashes through his target, dealing magic damage and applying on hit effects.
-
WSeastone TridentFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
-
EPlayful / TricksterFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
-
RChum the WatersFizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All...