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the Ancient Fear

Fiddlesticks Jungle build & stats

MageSupport B 369 games · patch 16.16
Win rate
50.7%
Pick rate
2.8%
Ban rate
2.4%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
57.6% 33 games

Build in this order

Hextech Rocketbelt 1
Hextech Rocketbelt
2,650 g
Shadowflame 2
Shadowflame
3,200 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,100 g
40.0% WR 10 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 g
49.9% 359 games

Runes

Domination Domination + Sorcery Sorcery
68.4% WR
19 games · 5% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Absolute Focus Absolute Focus
Gathering Storm Gathering Storm
Shards AF AF HP

Summoner spells

Flash Smite 50.7% 369 games

Max order

Bountiful Harvest W Terrify Q Reap E 51.3% 76 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Fiddlesticks

Generated from this patch's numbers

  • Fiddlesticks wins 50.7% of games as Jungle on patch 16.16 (369 games).
  • Most common core: Hextech Rocketbelt → Shadowflame → Zhonya's Hourglass — 40% win rate over 10 games.
  • Take Electrocute as keystone: picked in 80% of games with a 50% win rate.
  • Best matchup: Graves (71% over 21 games). Hardest: Sylas (21% over 14 games) — consider a ban or a different pick when you see it.
  • Fiddlesticks is an early-game champion: 58% win rate in games under 25 minutes but 37% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Hextech Rocketbelt 1
Hextech Rocketbelt
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
40.0% WR
10 games · 3% pick
Hextech Rocketbelt 1
Hextech Rocketbelt
Zhonya's Hourglass 2
Zhonya's Hourglass
Void Staff 3
Void Staff
40.0% WR
5 games · 1% pick
Malignance 1
Malignance
Banshee's Veil 2
Banshee's Veil
Void Staff 3
Void Staff
0.0% WR
3 games · 1% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
42.9% WR
35 games · 9% pick
Gustwalker Hatchling
Gustwalker Hatchling
57.6% WR
33 games · 9% pick
Scorchclaw Pup
Scorchclaw Pup
52.0% WR
25 games · 7% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
49.9% WR
359 games · 97% pick

Legendary items by win rate

ItemWin ratePick
70.6% 5% (17)
63.6% 3% (11)
61.5% 7% (26)
60.0% 1% (5)
52.0% 60% (223)
52.0% 49% (179)
51.3% 11% (39)
50.7% 40% (146)
48.2% 38% (141)
48.1% 21% (77)
45.5% 18% (66)
20.0% 1% (5)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
50.0% WR
64 games · 17% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Grisly Mementos Grisly Mementos
Ultimate Hunter Ultimate Hunter
Axiom Arcanist Axiom Arcanist
Absolute Focus Absolute Focus
Shards AF AF HP
Domination Domination + Inspiration Inspiration
50.0% WR
38 games · 10% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Hextech Flashtraption Cosmic Insight
Domination Domination + Inspiration Inspiration
46.7% WR
30 games · 8% pick
Electrocute Cheap Shot Grisly Mementos Ultimate Hunter Hextech Flashtraption Cosmic Insight

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 49.8%80% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 53.7%11% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 53.8%7% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 60.0%1% pick

Summoner spells

  • Flash Smite Flash + Smite 50.7%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Bountiful Harvest W Terrify Q Reap E 51.3%76 games

Most common first three levels: W → Q → W (51%), W → E → W (49%), W → Q → E (43%).

  • PA Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

  • QTerrify

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

  • WBountiful Harvest

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

  • EReap

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

  • RCrowstorm

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.