Fiddlesticks Jungle build & stats
- Win rate
- 50.7%
- Pick rate
- 2.8%
- Ban rate
- 2.4%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Fiddlesticks
Generated from this patch's numbers
- Fiddlesticks wins 50.7% of games as Jungle on patch 16.16 (369 games).
- Most common core: Hextech Rocketbelt → Shadowflame → Zhonya's Hourglass — 40% win rate over 10 games.
- Take Electrocute as keystone: picked in 80% of games with a 50% win rate.
- Best matchup: Graves (71% over 21 games). Hardest: Sylas (21% over 14 games) — consider a ban or a different pick when you see it.
- Fiddlesticks is an early-game champion: 58% win rate in games under 25 minutes but 37% after 35. Snowball your lead into towers and objectives.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 70.6% | 5% (17) | |
| 63.6% | 3% (11) | |
| 61.5% | 7% (26) | |
| 60.0% | 1% (5) | |
| 52.0% | 60% (223) | |
| 52.0% | 49% (179) | |
| 51.3% | 11% (39) | |
| 50.7% | 40% (146) | |
| 48.2% | 38% (141) | |
| 48.1% | 21% (77) | |
| 45.5% | 18% (66) | |
| 20.0% | 1% (5) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
49.8%80% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
53.7%11% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
53.8%7% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
60.0%1% pick
Summoner spells
-
Flash + Smite
50.7%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → W (51%), W → E → W (49%), W → Q → E (43%).
-
PA Harmless ScarecrowFiddlesticks' trinket is replaced by scarecrow effigies.
-
QTerrifyFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
-
WBountiful HarvestFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
-
EReapFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
-
RCrowstormA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.