Darius Jungle build & stats
- Win rate
- 41.4%
- Pick rate
- 0.7%
- Ban rate
- 8.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Darius
Generated from this patch's numbers
- Darius wins 41.4% of games as Jungle on patch 16.17 (174 games).
- Most common core: Youmuu's Ghostblade → Dead Man's Plate → Death's Dance — 62% win rate over 8 games.
- Take Stormraider's Surge as keystone: picked in 95% of games with a 42% win rate.
- Best matchup: Lee Sin (50% over 8 games). Hardest: Qiyana (25% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 3% (6) | |
| 53.2% | 27% (47) | |
| 50.0% | 3% (6) | |
| 50.0% | 2% (4) | |
| 48.2% | 32% (56) | |
| 47.1% | 68% (119) | |
| 43.1% | 29% (51) | |
| 42.7% | 94% (164) | |
| 40.0% | 9% (15) | |
| 33.3% | 3% (6) | |
| 25.0% | 2% (4) | |
| 20.0% | 3% (5) |
Runes
Most played full pages and keystone win rates
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Keystones
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
42.4%95% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
33.3%3% pick
Summoner spells
-
Flash + Smite
40.9%91% pick
-
Ghost + Smite
47.1%10% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (40%), W → Q → Q (25%), Q → W → E (29%).
-
PHemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
-
QDecimateDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
-
WCrippling StrikeDarius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
-
EApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
-
RNoxian GuillotineDarius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for...