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the Nine-Tailed Fox

Ahri Mid build & stats

MageAssassin A 1,928 games · patch 16.16
Win rate
52.3%
Pick rate
8.5%
Ban rate
2.2%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
47.9% 167 games

Build in this order

Blackfire Torch 1
Blackfire Torch
2,800 gold
Lich Bane 2
Lich Bane
2,900 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
8,950 gold
72.7% WR 11 games

Boots

Armored Advance
Armored Advance
1,200 gold
68.8% 16 games

Runes

Domination Domination + Sorcery Sorcery
57.1% WR
42 games · 2% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Flash
66.7% 12 games

Max order

Orb of Deception Q Charm E Fox-Fire W
62.5% 16 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ahri

Generated from this patch's numbers

  • Ahri wins 52.3% of games as Mid on patch 16.16 (1,928 games).
  • Most common core: Blackfire Torch → Lich Bane → Rabadon's Deathcap — 42% win rate over 19 games.
  • Take Electrocute as keystone: picked in 90% of games with a 52% win rate.
  • Best matchup: Sion (75% over 8 games). Hardest: Jayce (30% over 10 games) — consider a ban or a different pick when you see it.
  • Ahri scales: 58% win rate after 35 minutes versus 49% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Blackfire Torch 1
Blackfire Torch
Lich Bane 2
Lich Bane
Rabadon's Deathcap 3
Rabadon's Deathcap
50.0% WR
12 games · 1% pick
Blackfire Torch 1
Blackfire Torch
Lich Bane 2
Lich Bane
Zhonya's Hourglass 3
Zhonya's Hourglass
72.7% WR
11 games · 1% pick
Malignance 1
Malignance
Lich Bane 2
Lich Bane
Rabadon's Deathcap 3
Rabadon's Deathcap
57.1% WR
7 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
47.9% WR
167 games · 9% pick

Boots

Crimson Lucidity
Crimson Lucidity
55.5% WR
411 games · 21% pick
Spellslinger's Shoes
Spellslinger's Shoes
50.1% WR
407 games · 21% pick
Chainlaced Crushers
Chainlaced Crushers
51.5% WR
101 games · 5% pick

Legendary items by win rate

ItemWin ratePick
63.4% 5% (93)
61.5% 2% (39)
60.6% 5% (94)
58.9% 13% (248)
58.1% 2% (31)
56.4% 3% (55)
55.4% 13% (251)
55.0% 21% (411)
54.9% 30% (572)
53.6% 12% (235)
50.1% 18% (351)
41.2% 2% (34)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
54.2% WR
273 games · 14% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
52.3% WR
65 games · 3% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Transcendence
Domination Domination + Sorcery Sorcery
42.6% WR
61 games · 3% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Scorch

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 51.9%44% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 64.0%5% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 33.3%0% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 20.0%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 52.7%26% pick
  • Flash Teleport Flash + Teleport 52.3%23% pick
  • Exhaust Flash Exhaust + Flash 66.7%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Orb of Deception Q Fox-Fire W Charm E 51.6%122 games
Orb of Deception Q Charm E Fox-Fire W 62.5%16 games

Most common first three levels: W → Q → E (50%), W → E → Q (56%), Q → W → E (25%).

  • PEssence Theft

    After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.

  • QOrb of Deception

    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

  • WFox-Fire

    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

  • ECharm

    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

  • RSpirit Rush

    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.