Ahri Mid build & stats
- Win rate
- 50.4%
- Pick rate
- 7.8%
- Ban rate
- 1.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Ahri
Generated from this patch's numbers
- Ahri wins 50.4% of games as Mid on patch 16.17 (1,396 games).
- Most common core: Malignance → Lich Bane → Rabadon's Deathcap — 61% win rate over 23 games.
- Take Electrocute as keystone: picked in 90% of games with a 51% win rate.
- Best matchup: Nasus (83% over 12 games). Hardest: Xerath (29% over 17 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 61.5% | 23% (317) | |
| 57.9% | 7% (95) | |
| 57.2% | 23% (327) | |
| 55.1% | 43% (599) | |
| 55.0% | 4% (60) | |
| 53.2% | 24% (329) | |
| 52.7% | 4% (55) | |
| 51.4% | 13% (175) | |
| 51.1% | 58% (812) | |
| 50.1% | 38% (527) | |
| 50.0% | 3% (38) | |
| 47.1% | 4% (51) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
51.1%90% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
44.9%8% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.0%1% pick
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
42.9%1% pick
Summoner spells
-
Flash + Ignite
53.0%51% pick
-
Flash + Teleport
49.1%47% pick
-
Exhaust + Flash
23.3%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (46%), W → E → Q (44%), W → Q → Q (44%).
-
PEssence TheftAfter killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
-
QOrb of DeceptionAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
-
WFox-FireAhri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
-
ECharmAhri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
-
RSpirit RushAhri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.