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the Nine-Tailed Fox

Ahri Mid build & stats

MageAssassin A 2,433 games · patch 16.18
Win rate
51.6%
Pick rate
9.0%
Ban rate
3.4%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
100.0% 3 games

Finish these three

Lich Bane
Lich Bane
2,900 gold
Malignance
Malignance
2,700 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
8,850 gold
70.0% WR 10 games

Boots

Spellslinger's Shoes
Spellslinger's Shoes
1,100 gold
58.5% 118 games

Runes

Domination Domination + Sorcery Sorcery
100.0% WR
9 games · 0% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
52.0% 173 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ahri

Generated from this patch's numbers

  • Ahri wins 51.6% of games as Mid on patch 16.18 (2,433 games).
  • Most common core: Malignance → Zhonya's Hourglass → Shadowflame — 54% win rate over 173 games.
  • Take Electrocute as keystone: picked in 87% of games with a 52% win rate.
  • Best matchup: Nunu & Willump (78% over 9 games). Hardest: Sion (12% over 8 games) — consider a ban or a different pick when you see it.

Items

Most common sets of three completed items

Core build

Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Malignance
Malignance
57.9% WR
19 games · 1% pick
Lich Bane
Lich Bane
Malignance
Malignance
Zhonya's Hourglass
Zhonya's Hourglass
70.0% WR
10 games · 0% pick
Malignance
Malignance
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
44.4% WR
9 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
100.0% WR
3 games · 0% pick

Boots

Crimson Lucidity
Crimson Lucidity
50.7% WR
138 games · 6% pick
Spellslinger's Shoes
Spellslinger's Shoes
58.5% WR
118 games · 5% pick
Chainlaced Crushers
Chainlaced Crushers
46.3% WR
41 games · 2% pick

Legendary items by win rate

ItemWin ratePick
63.6% 0% (11)
63.2% 1% (19)
58.6% 2% (58)
57.1% 1% (14)
56.6% 3% (76)
55.5% 5% (119)
54.9% 5% (113)
54.5% 0% (11)
54.5% 0% (11)
53.1% 1% (32)
51.9% 8% (189)
46.1% 4% (89)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
52.7% WR
55 games · 2% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
46.4% WR
28 games · 1% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Scorch
Domination Domination + Sorcery Sorcery
41.7% WR
24 games · 1% pick
Electrocute Taste of Blood Sixth Sense Ultimate Hunter Manaflow Band Scorch

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 52.6%11% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 52.5%2% pick

Summoner spells

  • Flash Ignite Flash + Ignite 52.0%7% pick
  • Flash Teleport Flash + Teleport 51.8%6% pick
  • Exhaust Flash Exhaust + Flash 75.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Orb of Deception Q Fox-Fire W Charm E 100.0%2 games

Most common first three levels: W → Q → E (100%).

  • PEssence Theft

    After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.

  • QOrb of Deception

    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

  • WFox-Fire

    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

  • ECharm

    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

  • RSpirit Rush

    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.