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S16 Master
806

clapmaster3000 #NA1

NA Ladder rank: Grandmaster 1,170 LP Updated 1 second ago
Live game

Too many deaths

Improve 6.8 deaths

You die 6.8 times per game (Grandmaster average: 5.2). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.9 CS/min

You average 6.9 CS per minute as Mid; Grandmaster players average about 8.0. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.72 vision/min

Your vision score is 0.72 per minute; Grandmaster players average 1.25. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 50% KP

You take part in 50% of your team's kills; Grandmaster players average 61%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 4 wins in a row

4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Your best champion right now

Note 78% on Sylas

Sylas: 7 wins in 9 games (78%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

88% in games under 25 minutes but only 56% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 6 L
Last 18 games
4 win streak
7.6 / 6.2 / 10.6
2.91 KDA
47% kill participation
  • Sylas
    75% (9 W 3 L)
    3.18 KDA
  • Taliyah
    50% (3 W 3 L)
    1.91 KDA
  • Pantheon
    75% (3 W 1 L)
    2.76 KDA