Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
2.98 vision score per minute — above the 1.50 of your rank. Your team sees the map because of you.
Janna: 6 wins in 10 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.