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S16 Diamond
698

Gamestonk #NA1

NA Updated 1 week ago
Live game

Too many deaths

Improve 6.8 deaths

You die 6.8 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 43% KP

You take part in 43% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 17 champions

You played 17 different champions in your last 21 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Excellent farming

Strength 8.1 CS/min

You average 8.1 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Close games out early

Note

75% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 7 L
Last 19 games
2 win streak
5.9 / 6.9 / 8.9
2.13 KDA
  • Kalista
    67% (2 W 1 L)
    2.61 KDA
  • Singed
    100% (2 W 0 L)
    2.07 KDA
  • Pyke
    50% (1 W 1 L)
    2.16 KDA