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S16 Diamond
226

GRAVEMIND #WAR

NA Updated 1 month ago
Live game

Too many deaths

Improve 7.5 deaths

You die 7.5 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 23% after a loss

After a loss you win only 23% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.8 CS/min

You average 6.8 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 1.9 solo kills

1.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 12 L
Last 19 games
2 loss streak
7.4 / 7.5 / 5.7
1.75 KDA
  • Talon
    24% (4 W 13 L)
    1.68 KDA
  • Fiddlesticks
    50% (1 W 1 L)
    3.25 KDA
  • Olaf
    50% (1 W 1 L)
    1.35 KDA