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S16 Gold
68

cortex #KR3

KR Updated 1 month ago
Live game

Too many deaths

Improve 7.5 deaths

You die 7.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 38% late in session

From the fourth game of a session onwards you win 38%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 16 champions

You played 16 different champions in your last 20 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.7 CS/min

You average 8.7 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 35% team dmg

You deal 35% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

11 W 9 L
Last 20 games
1 win streak
11.3 / 7.6 / 8.9
2.67 KDA
  • Tristana
    100% (2 W 0 L)
    4.07 KDA
  • Nasus
    100% (2 W 0 L)
    4.29 KDA
  • Lee Sin
    0% (0 W 2 L)
    4.31 KDA