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S16 Emerald
106

coolgame #1111

KR Updated 1 second ago
Live game

Too many deaths

Improve 7.7 deaths

You die 7.7 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 48% KP

You take part in 48% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Too many roles

Improve

Your main role is only 45% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 6.5 CS/min

You average 6.5 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

5 W 6 L
Last 11 games
2 win streak
7.6 / 7.7 / 7.6
1.98 KDA
  • Jhin
    100% (1 W 0 L)
    7.00 KDA
  • Morgana
    100% (1 W 0 L)
    2.71 KDA
  • Briar
    100% (1 W 0 L)
    6.67 KDA