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S16 Master
240

Endless #KR11

KR Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 37% KP

You take part in 37% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Surrendering too often

Improve

3 of your last 5 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong vision control

Strength 1.24 vision/min

1.24 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Match history

1 W 5 L
Last 6 games
5 loss streak
5.2 / 6.3 / 3.0
1.29 KDA
37% kill participation
  • Locke
    100% (1 W 0 L)
    5.75 KDA
  • Camille
    0% (0 W 1 L)
    0.33 KDA
  • Lucian
    0% (0 W 1 L)
    0.50 KDA