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S16 Master
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Varn #Varn

EUW Ladder rank: Master 106 LP Updated 1 month ago
Live game

Too many deaths

Improve 7.4 deaths

You die 7.4 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 60% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.75 vision/min

Your vision score is 0.75 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 34% KP

You take part in 34% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.4 solo kills

2.4 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

83% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

10 W 10 L
Last 20 games
3 loss streak
6.4 / 7.3 / 5.7
1.66 KDA
  • Lissandra
    100% (2 W 0 L)
    2.20 KDA
  • Teemo
    50% (1 W 1 L)
    0.92 KDA
  • Diana
    50% (1 W 1 L)
    2.08 KDA