Skip to content
S16 Diamond
677

Petit0 #028

EUW Updated 2 days ago
Live game

Too many deaths

Improve 7.9 deaths

You die 7.9 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 30% after a loss

After a loss you win only 30% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 50% KP

You take part in 50% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.6 CS/min

You average 8.6 CS per minute as ADC — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

7 W 13 L
Last 20 games
2 loss streak
8.0 / 8.3 / 9.6
2.12 KDA
  • Lucian
    57% (4 W 3 L)
    2.60 KDA
  • Jhin
    25% (1 W 3 L)
    2.75 KDA
  • Kalista
    0% (0 W 2 L)
    1.00 KDA