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S16 Master
385

Deibjerg #aight

EUW Ladder rank: Master 983 LP Updated 5 days ago
Live game

Too many deaths

Improve 6.7 deaths

You die 6.7 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.74 vision/min

Your vision score is 0.74 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 46% KP

You take part in 46% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Close games out early

Note

63% in games under 25 minutes but only 17% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 8 L
Last 20 games
1 win streak
9.1 / 7.8 / 9.9
2.45 KDA
  • Draven
    38% (3 W 5 L)
    2.04 KDA
  • Jhin
    75% (3 W 1 L)
    3.63 KDA
  • Ezreal
    33% (1 W 2 L)
    0.92 KDA