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S16 Master
58

Alperlol #Kick

EUW Ladder rank: Master 66 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Objectives over ganks

Improve 1.7 objectives

You take part in 1.7 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Be part of more fights

Improve 52% KP

You take part in 52% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as Jungle — well above the 6.6 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 7 L
Last 11 games
2 loss streak
4.7 / 7.2 / 9.5
1.99 KDA
  • Graves
    33% (1 W 2 L)
    1.25 KDA
  • Seraphine
    100% (2 W 0 L)
    4.67 KDA
  • Rek'Sai
    100% (1 W 0 L)
    3.00 KDA