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S16 Grandmaster
666

oldtechnology #yyy

EUNE Updated never
Live game

Losses snowball into more losses

Improve 36% after a loss

After a loss you win only 36% of the next game, versus 60% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Long sessions hurt your results

Improve 36% late in session

From the fourth game of a session onwards you win 36%, compared with 58% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 10% of game dead

You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong vision control

Strength 1.54 vision/min

1.54 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

Your best champion right now

Note 80% on Seraphine

Seraphine: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

8 W 12 L
Last 20 games
2 loss streak
3.1 / 7.3 / 8.5
1.59 KDA
  • Smolder
    38% (3 W 5 L)
    1.54 KDA
  • Seraphine
    83% (5 W 1 L)
    3.06 KDA
  • Lux
    50% (2 W 2 L)
    3.80 KDA