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S16 Challenger
136

die first #pera

EUNE Updated never
Live game

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 60% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 25 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.0 CS/min

You average 8.0 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 71% on Graves

Graves: 5 wins in 7 games (71%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

10 W 10 L
Last 20 games
1 win streak
6.5 / 6.7 / 5.8
1.83 KDA
43% kill participation
  • Graves
    71% (5 W 2 L)
    3.76 KDA
  • Vayne
    67% (2 W 1 L)
    2.13 KDA
  • Akshan
    33% (1 W 2 L)
    1.20 KDA