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S16 Emerald
105

aronmain #EUNE

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 8.0 deaths

You die 8.0 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.6 per game

You place 0.6 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as ADC — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

3 W 7 L
Last 10 games
2 loss streak
6.3 / 8.0 / 8.4
1.84 KDA
  • Caitlyn
    50% (1 W 1 L)
    1.50 KDA
  • Xayah
    100% (1 W 0 L)
    3.00 KDA
  • Xerath
    100% (1 W 0 L)
    2.83 KDA