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S16 Gold
63

Tiny #2677

EUNE Updated 2 days ago
Live game

Too many deaths

Improve 8.5 deaths

You die 8.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.3 per game

You place 0.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 6.2 CS/min

You average 6.2 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Objective-focused jungling

Strength 3.6 objectives

3.6 epic objectives per game — you control the map the way junglers should.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

50% in games over 33 minutes, 25% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

7 W 11 L
Last 18 games
1 loss streak
6.6 / 9.4 / 7.6
1.51 KDA
  • Briar
    56% (5 W 4 L)
    1.83 KDA
  • Seraphine
    50% (1 W 1 L)
    2.13 KDA
  • Master Yi
    50% (1 W 1 L)
    2.61 KDA