Long sessions hurt your results
Improve 31% late in sessionFrom the fourth game of a session onwards you win 31%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 31%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.3 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.11 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.