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S16 Grandmaster
1076

Doknes43 #EUNE

EUNE Updated never
Live game

Too many deaths

Improve 8.0 deaths

You die 8.0 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 36% after a loss

After a loss you win only 36% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 40% KP

You take part in 40% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.9 solo kills

3.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

67% in games under 25 minutes but only 38% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

11 W 9 L
Last 20 games
2 win streak
7.9 / 8.0 / 6.1
1.74 KDA
  • Olaf
    55% (34 W 28 L)
    1.56 KDA
  • Sett
    57% (4 W 3 L)
    1.48 KDA
  • Pantheon
    33% (1 W 2 L)
    2.67 KDA