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821

Melina #oskar

EUNE Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 80% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Too many roles

Improve

Your main role is only 50% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

6 W 4 L
Last 10 games
2 loss streak
6.1 / 5.5 / 5.9
2.18 KDA
  • Qiyana
    50% (1 W 1 L)
    1.57 KDA
  • Sett
    100% (1 W 0 L)
    24.00 KDA
  • Ahri
    100% (1 W 0 L)
    1.88 KDA