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S16 Diamond
683

Matko #anja

EUNE Updated 1 second ago
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.78 vision/min

Your vision score is 0.78 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 43% late in session

From the fourth game of a session onwards you win 43%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 49% KP

You take part in 49% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 80% on Hecarim

Hecarim: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

9 W 7 L
Last 16 games
1 win streak
8.5 / 8.3 / 8.7
2.08 KDA
  • Hecarim
    80% (4 W 1 L)
    2.82 KDA
  • Naafiri
    25% (1 W 3 L)
    1.78 KDA
  • Kayn
    50% (1 W 1 L)
    1.43 KDA