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S16 Emerald
617

Garo #RGB

EUNE Updated 20 hours ago
Live game

Too many deaths

Improve 7.6 deaths

You die 7.6 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.74 vision/min

Your vision score is 0.74 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 39% KP

You take part in 39% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 8.5 CS/min

You average 8.5 CS per minute as ADC — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

11 W 9 L
Last 20 games
1 loss streak
9.6 / 7.8 / 7.1
2.14 KDA
  • Yasuo
    50% (7 W 7 L)
    1.74 KDA
  • Locke
    100% (1 W 0 L)
    2.56 KDA
  • Nasus
    100% (1 W 0 L)
    16.00 KDA