Skip to content
256

Chrysm #3358

EUNE Updated never
Live game

Too many deaths

Improve 11.1 deaths

You die 11.1 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.00 vision/min

Your vision score is 0.00 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Narrow your champion pool

Improve 13 champions

You played 13 different champions in your last 16 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Always in the action

Strength 70% KP

70% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

Match history

8 W 8 L
Last 16 games
2 win streak
5.3 / 11.1 / 36.0
3.73 KDA
  • Nami
    100% (2 W 0 L)
    4.71 KDA
  • Maokai
    50% (1 W 1 L)
    4.39 KDA
  • Morgana
    50% (1 W 1 L)
    4.39 KDA