Ziggs Mid build & stats
- Win rate
- 50.0%
- Pick rate
- 0.4%
- Ban rate
- 0.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Ziggs
Generated from this patch's numbers
- Ziggs wins 50.0% of games as Mid on patch 16.17 (68 games).
- Most common core: Rabadon's Deathcap → Shadowflame → Luden's Echo — 62% win rate over 8 games.
- Take Arcane Comet as keystone: picked in 56% of games with a 42% win rate.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 77.8% | 13% (9) | |
| 60.7% | 41% (28) | |
| 60.0% | 7% (5) | |
| 57.1% | 10% (7) | |
| 55.6% | 66% (45) | |
| 54.5% | 16% (11) | |
| 53.5% | 63% (43) | |
| 50.0% | 18% (12) | |
| 42.1% | 28% (19) |
Runes
Most played full pages and keystone win rates
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
42.1%56% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
64.0%37% pick
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
33.3%4% pick
Summoner spells
-
Flash + Teleport
49.3%99% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → Q (50%), Q → E → W (83%), Q → W → E (67%).
-
PShort FusePeriodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
-
QBouncing BombZiggs throws a bouncing bomb that deals magic damage.
-
WSatchel ChargeZiggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Zi...
-
EHexplosive MinefieldZiggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
-
RMega Inferno BombZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.