Xerath Support build & stats
- Win rate
- 38.6%
- Pick rate
- 0.7%
- Ban rate
- 3.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Xerath
Generated from this patch's numbers
- Xerath wins 38.6% of games as Support on patch 16.17 (127 games).
- Most common core: Horizon Focus → Shadowflame → Luden's Echo — 20% win rate over 10 games.
- Take Arcane Comet as keystone: picked in 69% of games with a 36% win rate.
- Best matchup: Nautilus (67% over 9 games). Hardest: Blitzcrank (12% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 5% (6) | |
| 66.7% | 2% (3) | |
| 57.1% | 6% (7) | |
| 57.1% | 6% (7) | |
| 53.8% | 10% (13) | |
| 44.2% | 34% (43) | |
| 42.5% | 31% (40) | |
| 40.0% | 87% (110) | |
| 40.0% | 4% (5) | |
| 40.0% | 4% (5) | |
| 0.0% | 2% (3) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability hurls a damaging comet at their location.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
35.6%69% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
51.6%24% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
28.6%6% pick
Summoner spells
-
Flash + Heal
41.3%82% pick
-
Exhaust + Flash
28.6%11% pick
-
Flash + Ignite
20.0%4% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (33%), Q → W → E (43%), W → E → Q (14%).
-
PMana SurgeXerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
-
QArcanopulseFires a long-range beam of energy, dealing magic damage to all targets hit.
-
WEye of DestructionCalls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
-
EShocking OrbDeals magic damage to an enemy and stuns them.
-
RRite of the ArcaneXerath immobilizes himself and gains numerous long-range barrages.