Xerath Mid build & stats
- Win rate
- 52.1%
- Pick rate
- 3.7%
- Ban rate
- 10.1%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Finish these three
Runes
Damaging a champion with an ability hurls a damaging comet at their location.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Xerath
Generated from this patch's numbers
- Xerath wins 52.1% of games as Mid on patch 16.18 (981 games).
- Most common core: Rabadon's Deathcap → Shadowflame → Luden's Echo — 56% win rate over 115 games.
- Take Arcane Comet as keystone: picked in 79% of games with a 52% win rate.
- Best matchup: Diana (69% over 13 games). Hardest: Zoe (33% over 21 games) — consider a ban or a different pick when you see it.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 1% (9) | |
| 58.3% | 1% (12) | |
| 57.1% | 3% (28) | |
| 56.9% | 6% (58) | |
| 52.9% | 2% (17) | |
| 46.7% | 2% (15) | |
| 44.6% | 8% (83) | |
| 37.5% | 4% (40) | |
| 33.3% | 1% (9) | |
| 33.3% | 0% (3) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability hurls a damaging comet at their location.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
42.2%8% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
45.5%2% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
50.0%0% pick
Summoner spells
-
Flash + Teleport
45.2%9% pick
-
Flash + Barrier
44.4%1% pick
-
Flash + Ghost
50.0%0% pick
Abilities & skill order
-
PMana SurgeXerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
-
QArcanopulseFires a long-range beam of energy, dealing magic damage to all targets hit.
-
WEye of DestructionCalls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
-
EShocking OrbDeals magic damage to an enemy and stuns them.
-
RRite of the ArcaneXerath immobilizes himself and gains numerous long-range barrages.