Warwick Jungle build & stats
- Win rate
- 47.6%
- Pick rate
- 0.9%
- Ban rate
- 0.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Warwick
Generated from this patch's numbers
- Warwick wins 47.6% of games as Jungle on patch 16.17 (164 games).
- Most common core: Blade of The Ruined King → Death's Dance → Stridebreaker — 62% win rate over 8 games.
- Take Lethal Tempo as keystone: picked in 74% of games with a 49% win rate.
- Best matchup: Talon (56% over 9 games). Hardest: Lee Sin (25% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 69.2% | 8% (13) | |
| 66.7% | 7% (12) | |
| 57.1% | 9% (14) | |
| 52.9% | 10% (17) | |
| 51.9% | 16% (27) | |
| 51.2% | 49% (80) | |
| 50.0% | 13% (22) | |
| 47.2% | 32% (53) | |
| 46.7% | 64% (105) | |
| 46.3% | 33% (54) | |
| 37.5% | 10% (16) | |
| 33.3% | 7% (12) |
Runes
Most played full pages and keystone win rates
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
48.8%74% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
44.2%26% pick
Summoner spells
-
Flash + Smite
48.0%91% pick
-
Ghost + Smite
41.7%7% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (61%), Q → W → W (40%), W → Q → E (0%).
-
PEternal HungerWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
-
QJaws of the BeastWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
-
WBlood HuntWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
-
EPrimal HowlWarwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
-
RInfinite DuressWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.