Warwick Mid build & stats
- Win rate
- 40.0%
- Pick rate
- 0.1%
- Ban rate
- 0.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Warwick
Generated from this patch's numbers
- Take Lethal Tempo as keystone: picked in 95% of games with a 42% win rate.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 50.0% | 40% (8) | |
| 33.3% | 60% (12) | |
| 33.3% | 15% (3) | |
| 28.6% | 35% (7) | |
| 20.0% | 25% (5) |
Runes
Most played full pages and keystone win rates
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
42.1%95% pick
Summoner spells
-
Flash + Barrier
38.5%65% pick
-
Flash + Ghost
25.0%20% pick
-
Ghost + Barrier
66.7%15% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (25%).
-
PEternal HungerWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
-
QJaws of the BeastWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
-
WBlood HuntWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
-
EPrimal HowlWarwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
-
RInfinite DuressWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.