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Shard of the Monolith

Malphite Top build & stats

TankMage B 1,145 games · patch 16.16
Win rate
50.9%
Pick rate
5.1%
Ban rate
11.3%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
49.4% 83 games

Build in this order

Sunfire Aegis 1
Sunfire Aegis
2,800 gold
Frozen Heart 2
Frozen Heart
2,500 gold
Thornmail 3
Thornmail
2,450 gold
7,750 gold
75.0% WR 24 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 gold
51.0% 390 games

Runes

Sorcery Sorcery + Resolve Resolve
80.0% WR
10 games · 1% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
57.4% 108 games

Max order

Seismic Shard Q Ground Slam E Thunderclap W
53.6% 69 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Malphite

Generated from this patch's numbers

  • Malphite wins 50.9% of games as Top on patch 16.16 (1,145 games).
  • Most common core: Sunfire Aegis → Thornmail → Kaenic Rookern — 83% win rate over 6 games.
  • Take Arcane Comet as keystone: picked in 71% of games with a 50% win rate.
  • Best matchup: Trundle (78% over 9 games). Hardest: Cho'Gath (17% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Sunfire Aegis 1
Sunfire Aegis
Thornmail 2
Thornmail
Kaenic Rookern 3
Kaenic Rookern
75.0% WR
4 games · 0% pick
Sunfire Aegis 1
Sunfire Aegis
Frozen Heart 2
Frozen Heart
Kaenic Rookern 3
Kaenic Rookern
33.3% WR
3 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
49.4% WR
83 games · 7% pick
Doran's Helm
Doran's Helm
Health Potion
Health Potion
38.1% WR
21 games · 2% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
42.1% WR
19 games · 2% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.0% WR
390 games · 34% pick
Mercury's Treads
Mercury's Treads
50.0% WR
98 games · 9% pick
Sorcerer's Shoes
Sorcerer's Shoes
41.9% WR
31 games · 3% pick

Legendary items by win rate

ItemWin ratePick
68.8% 3% (32)
61.3% 3% (31)
60.3% 6% (68)
59.3% 5% (59)
58.8% 17% (194)
57.4% 12% (141)
55.6% 6% (63)
55.4% 18% (202)
49.2% 23% (262)
47.6% 12% (143)
46.3% 7% (82)
45.8% 2% (24)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
45.2% WR
135 games · 12% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Sorcery Sorcery
44.0% WR
91 games · 8% pick
Grasp of the Undying Shield Bash Conditioning Overgrowth Manaflow Band Transcendence
Sorcery Sorcery + Resolve Resolve
53.2% WR
47 games · 4% pick
Arcane Comet Manaflow Band Transcendence Scorch Second Wind Overgrowth

Keystones

  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 47.0%35% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 53.1%13% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 76.9%1% pick
  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 88.9%1% pick

Summoner spells

  • Flash Teleport Flash + Teleport 48.8%41% pick
  • Flash Ignite Flash + Ignite 57.4%9% pick
  • Exhaust Flash Exhaust + Flash 25.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Seismic Shard Q Ground Slam E Thunderclap W 53.6%69 games
Seismic Shard Q Thunderclap W Ground Slam E 41.2%17 games
Thunderclap W Ground Slam E Seismic Shard Q 30.0%10 games

Most common first three levels: Q → E → W (47%), Q → W → E (47%), Q → W → Q (47%).

  • PGranite Shield

    Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

  • QSeismic Shard

    Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.

  • WThunderclap

    Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

  • EGround Slam

    Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

  • RUnstoppable Force

    Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.