Malphite Jungle build & stats
- Win rate
- 50.4%
- Pick rate
- 0.7%
- Ban rate
- 13.3%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Finish these three
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Malphite
Generated from this patch's numbers
- Malphite wins 50.4% of games as Jungle on patch 16.17 (679 games).
- Most common core: Dusk and Dawn → Zeke's Convergence → Thornmail — 68% win rate over 38 games.
- Take Press the Attack as keystone: picked in 41% of games with a 54% win rate.
- Best matchup: Graves (84% over 19 games). Hardest: Sylas (27% over 11 games) — consider a ban or a different pick when you see it.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 83.3% | 2% (12) | |
| 78.6% | 2% (14) | |
| 76.2% | 3% (21) | |
| 66.7% | 1% (9) | |
| 63.2% | 3% (19) | |
| 57.1% | 4% (28) | |
| 54.5% | 11% (77) | |
| 52.2% | 3% (23) | |
| 51.9% | 4% (27) | |
| 50.0% | 1% (10) | |
| 49.1% | 8% (53) | |
| 30.0% | 1% (10) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
52.4%12% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
47.8%3% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
60.0%1% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
60.0%1% pick
Summoner spells
-
Flash + Smite
53.4%17% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → W (18%), W → E → Q (50%).
-
PGranite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
-
QSeismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
-
WThunderclapMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
-
EGround SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
-
RUnstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air.