Lux Mid build & stats
- Win rate
- 48.9%
- Pick rate
- 1.8%
- Ban rate
- 0.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a champion with an ability hurls a damaging comet at their location.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Lux
Generated from this patch's numbers
- Lux wins 48.9% of games as Mid on patch 16.17 (348 games).
- Most common core: Malignance → Stormsurge → Rabadon's Deathcap — 43% win rate over 7 games.
- Take Arcane Comet as keystone: picked in 76% of games with a 50% win rate.
- Best matchup: Hwei (67% over 9 games). Hardest: Twisted Fate (25% over 8 games) — consider a ban or a different pick when you see it.
- Lux is an early-game champion: 51% win rate in games under 25 minutes but 37% after 35. Snowball your lead into towers and objectives.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 1% (4) | |
| 54.8% | 9% (31) | |
| 53.8% | 4% (13) | |
| 53.5% | 29% (101) | |
| 52.0% | 7% (25) | |
| 52.0% | 44% (152) | |
| 49.4% | 44% (154) | |
| 48.8% | 49% (172) | |
| 46.2% | 52% (182) | |
| 42.9% | 2% (7) | |
| 33.3% | 3% (9) | |
| 27.3% | 6% (22) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability hurls a damaging comet at their location.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
49.6%76% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
45.6%16% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.0%3% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%2% pick
Summoner spells
-
Flash + Teleport
48.7%55% pick
-
Flash + Barrier
56.0%24% pick
-
Flash + Ignite
41.2%10% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (43%), E → Q → E (44%), Q → E → W (50%).
-
PIlluminationLux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
-
QLight BindingLux releases a sphere of light that binds and deals damage to up to two enemy units.
-
WPrismatic BarrierLux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
-
ELucent SingularityFires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
-
RFinal SparkAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.