Lux ADC build & stats
- Win rate
- 51.4%
- Pick rate
- 1.6%
- Ban rate
- 0.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Lux
Generated from this patch's numbers
- Lux wins 51.4% of games as ADC on patch 16.17 (278 games).
- Most common core: Malignance → Horizon Focus → Rabadon's Deathcap — 57% win rate over 7 games.
- Take Arcane Comet as keystone: picked in 71% of games with a 50% win rate.
- Best matchup: Viktor (64% over 14 games). Hardest: Twitch (20% over 10 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 80.0% | 2% (5) | |
| 71.4% | 3% (7) | |
| 65.0% | 7% (20) | |
| 62.5% | 3% (8) | |
| 54.7% | 31% (86) | |
| 54.4% | 24% (68) | |
| 54.1% | 48% (133) | |
| 53.7% | 44% (123) | |
| 50.4% | 47% (131) | |
| 49.2% | 64% (179) | |
| 48.0% | 18% (50) | |
| 46.9% | 12% (32) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability hurls a damaging comet at their location.
Keystones
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
50.3%71% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
49.1%19% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
56.3%6% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
75.0%4% pick
Summoner spells
-
Flash + Teleport
50.8%66% pick
-
Flash + Barrier
58.9%20% pick
-
Exhaust + Flash
38.7%11% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (49%), E → Q → E (36%).
-
PIlluminationLux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
-
QLight BindingLux releases a sphere of light that binds and deals damage to up to two enemy units.
-
WPrismatic BarrierLux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
-
ELucent SingularityFires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
-
RFinal SparkAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.