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the Virtuoso

Jhin ADC build & stats

MarksmanMage B 5,534 games · patch 16.17
Win rate
48.4%
Pick rate
15.1%
Ban rate
1.0%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Bow
Doran's Bow
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
53.3% 107 games

Build in this order

Hubris 1
Hubris
2,800 g
Phantom Dancer 2
Phantom Dancer
2,650 g
Infinity Edge 3
Infinity Edge
3,500 g
8,950 g
62.4% WR 93 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 g
41.7% 12 games

Runes

Precision Precision + Sorcery Sorcery
51.4% WR
179 games · 3% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Presence of Mind Presence of Mind
Legend: Bloodline Legend: Bloodline
Cut Down Cut Down
Celerity Celerity
Gathering Storm Gathering Storm
Shards AF AF HP

Summoner spells

Flash Teleport 65.5% 29 games

Max order

Dancing Grenade Q Deadly Flourish W Captive Audience E 51.7% 702 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Jhin

Generated from this patch's numbers

  • Jhin wins 48.4% of games as ADC on patch 16.17 (5,534 games).
  • Most common core: Hubris → Phantom Dancer → Infinity Edge — 62% win rate over 93 games.
  • Take Fleet Footwork as keystone: picked in 73% of games with a 47% win rate.
  • Best matchup: Taliyah (79% over 14 games). Hardest: Fiora (22% over 9 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hubris 1
Hubris
Phantom Dancer 2
Phantom Dancer
Infinity Edge 3
Infinity Edge
62.4% WR
93 games · 2% pick
Hubris 1
Hubris
The Collector 2
The Collector
Infinity Edge 3
Infinity Edge
53.8% WR
52 games · 1% pick
Hubris 1
Hubris
Rapid Firecannon 2
Rapid Firecannon
Infinity Edge 3
Infinity Edge
36.8% WR
38 games · 1% pick

Starting items

Doran's Helm
Doran's Helm
Health Potion
Health Potion
49.6% WR
540 games · 10% pick
Doran's Blade
Doran's Blade
Health Potion
Health Potion
46.6% WR
266 games · 5% pick
Doran's Bow
Doran's Bow
Health Potion
Health Potion
Health Potion
Health Potion
53.3% WR
107 games · 2% pick

Boots

Boots of Swiftness
Boots of Swiftness
41.7% WR
12 games · 0% pick

Legendary items by win rate

ItemWin ratePick
58.7% 7% (387)
56.6% 4% (196)
54.2% 3% (142)
52.9% 54% (3,005)
52.8% 29% (1,618)
52.2% 20% (1,089)
52.1% 23% (1,284)
51.4% 35% (1,913)
50.9% 9% (525)
49.3% 17% (959)
48.8% 57% (3,152)
48.7% 39% (2,141)

Runes

Most played full pages and keystone win rates

Precision Precision + Sorcery Sorcery
44.7% WR
992 games · 18% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Presence of Mind Presence of Mind
Legend: Bloodline Legend: Bloodline
Coup de Grace Coup de Grace
Celerity Celerity
Gathering Storm Gathering Storm
Shards AF AF HP
Precision Precision + Inspiration Inspiration
50.0% WR
324 games · 6% pick
Fleet Footwork Presence of Mind Legend: Bloodline Cut Down Cash Back Triple Tonic
Precision Precision + Inspiration Inspiration
51.0% WR
261 games · 5% pick
Fleet Footwork Presence of Mind Legend: Bloodline Cut Down Cash Back Jack Of All Trades

Keystones

  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 47.0%73% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 54.1%18% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 49.1%9% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 51.9%0% pick

Summoner spells

  • Flash Barrier Flash + Barrier 48.4%76% pick
  • Exhaust Flash Exhaust + Flash 46.6%10% pick
  • Cleanse Flash Cleanse + Flash 47.8%10% pick

Abilities & skill order

Which ability to max first, from match timelines

Dancing Grenade Q Deadly Flourish W Captive Audience E 51.7%702 games
Deadly Flourish W Dancing Grenade Q Captive Audience E 40.0%5 games
Dancing Grenade Q Captive Audience E Deadly Flourish W 50.0%2 games

Most common first three levels: Q → W → Q (51%), Q → W → E (46%), W → Q → E (42%).

  • PWhisper

    Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bon...

  • QDancing Grenade

    Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

  • WDeadly Flourish

    Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or dama...

  • ECaptive Audience

    Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will...

  • RCurtain Call

    Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper crippl...