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the Colossus

Galio Support build & stats

TankMage C 212 games · patch 16.17
Win rate
50.0%
Pick rate
1.1%
Ban rate
3.4%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
58.1% 43 games

Best three items so far

Abyssal Mask
Abyssal Mask
2,650 g
Protoplasm Harness
Protoplasm Harness
2,600 g
Hollow Radiance
Hollow Radiance
2,800 g
8,050 g
66.7% WR each item separately

Boots

Mercury's Treads
Mercury's Treads
1,250 g
58.9% 73 games

Runes

Resolve Resolve + Sorcery Sorcery
60.0% WR
10 games · 5% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Bone Plating Bone Plating
Unflinching Unflinching
Nimbus Cloak Nimbus Cloak
Celerity Celerity
Shards AF MS HP

Summoner spells

Flash Heal 56.0% 134 games

Max order

Shield of Durand W Justice Punch E Winds of War Q 68.8% 16 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Galio

Generated from this patch's numbers

  • Galio wins 50.0% of games as Support on patch 16.17 (212 games).
  • Take Aftershock as keystone: picked in 79% of games with a 51% win rate.
  • Best matchup: Nami (70% over 10 games). Hardest: Rell (23% over 13 games) — consider a ban or a different pick when you see it.

Items

Most common sets of three completed items

Core build

Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
Imperial Mandate
Imperial Mandate
75.0% WR
4 games · 2% pick
Bandlepipes
Bandlepipes
Locket of the Iron Solari
Locket of the Iron Solari
Imperial Mandate
Imperial Mandate
33.3% WR
3 games · 1% pick
Protoplasm Harness
Protoplasm Harness
Knight's Vow
Knight's Vow
Locket of the Iron Solari
Locket of the Iron Solari
66.7% WR
3 games · 1% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
58.1% WR
43 games · 20% pick

Boots

Mercury's Treads
Mercury's Treads
58.9% WR
73 games · 34% pick
Plated Steelcaps
Plated Steelcaps
42.2% WR
64 games · 30% pick
Boots of Swiftness
Boots of Swiftness
57.1% WR
35 games · 17% pick

Legendary items by win rate

ItemWin ratePick
75.0% 4% (8)
75.0% 2% (4)
70.6% 8% (17)
65.7% 17% (35)
62.5% 19% (40)
61.3% 15% (31)
51.7% 67% (143)
50.0% 3% (6)
47.1% 24% (51)
41.7% 11% (24)
40.0% 2% (5)
20.0% 2% (5)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Sorcery Sorcery
45.5% WR
22 games · 10% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Bone Plating Bone Plating
Unflinching Unflinching
Nimbus Cloak Nimbus Cloak
Transcendence Transcendence
Shards AF AF HP
Inspiration Inspiration + Sorcery Sorcery
57.1% WR
14 games · 7% pick
Glacial Augment Hextech Flashtraption Biscuit Delivery Cosmic Insight Nimbus Cloak Celerity
Resolve Resolve + Sorcery Sorcery
60.0% WR
10 games · 5% pick
Aftershock Shield Bash Bone Plating Unflinching Nimbus Cloak Celerity

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 50.6%79% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 61.5%12% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 0.0%3% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 60.0%2% pick

Summoner spells

  • Flash Heal Flash + Heal 56.0%63% pick
  • Flash Ignite Flash + Ignite 41.1%26% pick
  • Exhaust Flash Exhaust + Flash 38.1%10% pick

Abilities & skill order

Which ability to max first, from match timelines

Shield of Durand W Justice Punch E Winds of War Q 68.8%16 games
Winds of War Q Shield of Durand W Justice Punch E 50.0%2 games

Most common first three levels: W → E → Q (55%), E → W → Q (100%), Q → W → E (50%).

  • PColossal Smash

    Every few seconds, Galio's next basic attack deals bonus magic damage in an area.

  • QWinds of War

    Galio fires two windblasts that converge into a large tornado that deals damage over time.

  • WShield of Durand

    Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

  • EJustice Punch

    Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

  • RHero's Entrance

    Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.