Galio Support build & stats
- Win rate
- 50.0%
- Pick rate
- 1.1%
- Ban rate
- 3.4%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Galio
Generated from this patch's numbers
- Galio wins 50.0% of games as Support on patch 16.17 (212 games).
- Take Aftershock as keystone: picked in 79% of games with a 51% win rate.
- Best matchup: Nami (70% over 10 games). Hardest: Rell (23% over 13 games) — consider a ban or a different pick when you see it.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 4% (8) | |
| 75.0% | 2% (4) | |
| 70.6% | 8% (17) | |
| 65.7% | 17% (35) | |
| 62.5% | 19% (40) | |
| 61.3% | 15% (31) | |
| 51.7% | 67% (143) | |
| 50.0% | 3% (6) | |
| 47.1% | 24% (51) | |
| 41.7% | 11% (24) | |
| 40.0% | 2% (5) | |
| 20.0% | 2% (5) |
Runes
Most played full pages and keystone win rates
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Keystones
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
50.6%79% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
61.5%12% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
0.0%3% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
60.0%2% pick
Summoner spells
-
Flash + Heal
56.0%63% pick
-
Flash + Ignite
41.1%26% pick
-
Exhaust + Flash
38.1%10% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (55%), E → W → Q (100%), Q → W → E (50%).
-
PColossal SmashEvery few seconds, Galio's next basic attack deals bonus magic damage in an area.
-
QWinds of WarGalio fires two windblasts that converge into a large tornado that deals damage over time.
-
WShield of DurandGalio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
-
EJustice PunchGalio will briefly step back and charge, knocking up the first enemy champion he encounters.
-
RHero's EntranceGalio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.