Ekko Jungle build & stats
- Win rate
- 49.7%
- Pick rate
- 3.9%
- Ban rate
- 2.6%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Ekko
Generated from this patch's numbers
- Ekko wins 49.7% of games as Jungle on patch 16.17 (1,621 games).
- Most common core: Nashor's Tooth → Dusk and Dawn → Rabadon's Deathcap — 60% win rate over 55 games.
- Take Dark Harvest as keystone: picked in 86% of games with a 49% win rate.
- Best matchup: Warwick (64% over 14 games). Hardest: Sejuani (25% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 0% (5) | |
| 75.0% | 0% (4) | |
| 73.9% | 1% (23) | |
| 57.8% | 23% (379) | |
| 52.8% | 4% (72) | |
| 52.6% | 7% (116) | |
| 52.4% | 1% (21) | |
| 51.2% | 21% (340) | |
| 50.6% | 24% (393) | |
| 49.0% | 38% (622) | |
| 48.7% | 10% (158) | |
| 48.6% | 6% (105) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
46.7%41% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
58.8%3% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
54.1%2% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
61.9%1% pick
Summoner spells
-
Flash + Smite
48.3%48% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (45%), Q → E → W (48%), W → Q → E (44%).
-
PZ-Drive ResonanceEvery third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
-
QTimewinderEkko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its r...
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WParallel ConvergenceEkko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the ano...
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EPhase DiveEkko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
-
RChronobreakEkko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enem...