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Scorn of the Moon

Diana Mid build & stats

FighterAssassin C 779 games · patch 16.17
Win rate
48.9%
Pick rate
1.9%
Ban rate
1.5%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
50.9% 53 games

Build in this order

Stormsurge 1
Stormsurge
2,800 gold
Shadowflame 2
Shadowflame
3,200 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
9,250 gold
62.5% WR 8 games

Boots

Armored Advance
Armored Advance
1,200 gold
70.0% 10 games

Runes

Domination Domination + Sorcery Sorcery
62.5% WR
24 games · 3% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
47.8% 67 games

Max order

Crescent Strike Q Pale Cascade W Lunar Rush E
52.2% 46 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Diana

Generated from this patch's numbers

  • Diana wins 48.9% of games as Mid on patch 16.17 (779 games).
  • Most common core: Stormsurge → Shadowflame → Zhonya's Hourglass — 67% win rate over 9 games.
  • Take Electrocute as keystone: picked in 73% of games with a 50% win rate.
  • Best matchup: Lissandra (76% over 17 games). Hardest: Nasus (20% over 10 games) — consider a ban or a different pick when you see it.
  • Diana is an early-game champion: 52% win rate in games under 25 minutes but 38% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Stormsurge 1
Stormsurge
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
62.5% WR
8 games · 1% pick
Stormsurge 1
Stormsurge
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
75.0% WR
4 games · 1% pick
Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
33.3% WR
3 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
50.9% WR
53 games · 7% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
48.6% WR
216 games · 28% pick
Chainlaced Crushers
Chainlaced Crushers
42.3% WR
26 games · 3% pick
Armored Advance
Armored Advance
70.0% WR
10 games · 1% pick

Legendary items by win rate

ItemWin ratePick
80.0% 1% (5)
60.0% 1% (5)
54.5% 1% (11)
51.3% 15% (113)
50.7% 9% (69)
50.0% 3% (20)
50.0% 1% (4)
49.7% 21% (163)
48.9% 6% (45)
47.7% 17% (132)
46.4% 14% (110)
30.0% 1% (10)

Runes

Most played full pages and keystone win rates

Domination Domination + Resolve Resolve
46.4% WR
56 games · 7% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
62.5% WR
24 games · 3% pick
Electrocute Sudden Impact Grisly Mementos Treasure Hunter Manaflow Band Scorch
Sorcery Sorcery + Resolve Resolve
37.5% WR
16 games · 2% pick
Stormraider's Surge Manaflow Band Transcendence Scorch Bone Plating Shield Bash

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 48.4%21% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 43.2%11% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.0%1% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 50.0%1% pick

Summoner spells

  • Flash Ignite Flash + Ignite 47.0%26% pick
  • Flash Teleport Flash + Teleport 47.8%9% pick

Abilities & skill order

Which ability to max first, from match timelines

Crescent Strike Q Pale Cascade W Lunar Rush E 52.2%46 games

Most common first three levels: Q → E → W (58%), Q → W → E (42%), W → Q → E (50%).

  • PMoonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

  • QCrescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

  • WPale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional stre...

  • ELunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonligh...

  • RMoonfall

    Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased f...